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  • Index

    [Development Statistics]

    [Creator Statistics]


  • Statistics: Dec 21, 2012

  • Progress:

    Aprox Work Days Until Completion:
    Bosses: 14 Days
    Enemies: 20 Days
    Areas: 10 days
    Weapons: 5 Days
    Dialog: 3 days
    WildCard: 10 Days
    Total Optimistic Work Days Until Completion: 62
    Total Optimistic Work Months Until Completion: 2
    Raw Aprox Release Date: Feb, 30
    Realistic Optimistic Release window: April 2012

  • Statistics:
    Raw lines of GML:40,000
    Useful unique lines of GML: 10,000-20,000
    Number of Versions Saved: 2300
    Raw years in development: 3.5
    Raw days in development: 1,277
    Raw hours in development: 30,660
    Raw percentage of total lifetime spent working on Mechlore: 14%
    Aprox number of real work hours: 5,000-7,000
    Aprox number of real work days: 291
    Aprox number of real work years: .7
    Aprox percentage of real lifetime spent working on MechLore: 2.8%
    Aprox total size of saved versions: 360 gigabytes
    Aprox total image size of every sprite and image in the game: 16,384,000,000 pixels
  • [Boring Facts About The Creator]


    Name: Jesse Norman
    Age: 25
    Height: 6 foot
    Hair color: Bald
    Beard color: Red
    Location: Monterey, CA
    Favorite Rare Weapon In Games: Shurikens
    Favorite Underutilized Weapon In Video Games: Spear
    Favorite Overused Weapon/Archetype that I Can Never Enjoy Using because everyone uses it: Bow

  • Favorite Games:
    Chrono Trigger
    Diablo 2
    Planescape Torment
    Baulders Gate
    Megaman X
    Seiken Densetsu 3
    Final Fantasy 3/6
    Final Fantasy 7
    Final Fantasy 9
    Castlevania SOTN
    Fallout


    Contact: info@mechlore.com


    Copyright 2011 Jesse Norman