A: I am an art and graphical design student from California. I've been working on MechLore for about 4 years.
A: I have always been a huge fan of games that gave players a really deep and interesting skill system to play around with.
A: No. I considered multiplayer early on but eventually decided it would be too ambitious for a 1 man project.
A: When its ready. Although I am currently aiming for a release *Sometime in 2013* for PC.